Your game ships when production works.

Game production consulting

Fractional production leadership, audits, and recovery for studios at every stage, plus 1:1 mentorship for producers building their careers. Twenty years across the industry's best teams, embedded directly with yours.

20
Years in games
15+
Years in production
14
Shipped titles
Experience from
Ready at Dawn logoReady at Dawn Vigil Games logoVigil Games
The record

Where the work
got shipped.

Naughty Dog · Treyarch · Striking Distance · Survios · BulletFarm · Vigil · Ready at Dawn
Studio
Role
Shipped
Years
BulletFarm
Production Director
Unannounced co-op multiplayer title (NetEase)
2024 to 2025
Naughty Dog
Producer
The Last of Us: Part I, The Last of Us: Part II Remastered
2021 to 2024
Striking Distance
Senior Producer
The Callisto Protocol
2020 to 2021
Machine Zone
Senior Producer
Crystalborne: Heroes of Fate
2019 to 2020
Super Bit Machine
Producer
Armajet
2018 to 2019
Survios
Lead Producer
Electronauts, Raw Data: Hostile Takeover PvP
2016 to 2018
Treyarch
Associate Producer
Call of Duty: Black Ops III, Black Ops II, and DLC seasons
2012 to 2016
Vigil Games
Environment Artist
Darksiders II
2012
Ready at Dawn
Environment Artist
God of War: Ghost of Sparta, God of War: Chains of Olympus
2008 to 2010
Shipped credits

Fourteen titles.
Singleplayer.
Co-Op.
Multiplayer.
Live-Ops.

2024
The Last of Us: Part II Remastered
PS5
2022
The Last of Us: Part I
PS5
2020
Crystalborne: Heroes of Fate
Mobile
2019
Armajet
iOS, Android, Steam
2018
Electronauts
VR
2017
Raw Data: Hostile Takeover PvP
VR
2016
Black Ops III: Descent, Zombies: Gorod Krovi
DLC
2015
Call of Duty: Black Ops III
Campaign, Zombies: Shadows of Evil
2013
Black Ops II: Apocalypse
Multiplayer DLC
2013
Black Ops II: Uprising, Zombies: Mob of the Dead
DLC
2012
Call of Duty: Black Ops II
Campaign
2012
Darksiders II
Xbox 360, PS3
2010
God of War: Ghost of Sparta
PSP
2008
God of War: Chains of Olympus
PSP
For studios & teams

Get your production unstuck

Embedded production leadership for indie founders through AAA teams. I build the systems, milestones, and cadence your team needs to execute and ship.

Fractional production lead
Interim & contract Production Director, Lead Producer, or Senior Producer
Pipeline audits & recovery
Process & org redesign
Milestone & scope planning
Explore consulting →
For individuals

Build your career in games

One-on-one coaching for early-career producers and career changers. Honest, practical guidance from someone who has been in the rooms you are trying to get into.

1:1 sessions
Ongoing coaching
Resume & portfolio review
Career strategy
Explore mentorship →
What gets done

Hands-on production leadership, without the full-time hire.

Fractional Production Lead

Embedded leadership that stands up workflows, communication, and team cadence from scratch.

Pipeline Audit & Recovery

Find where velocity is lost, reset slipped milestones, and get a production back on track.

Process & Studio Ops

Tools, rituals, and day-to-day structure so your team stops improvising and starts executing.

Org & Founder Partnership

Team structure, role clarity, and strategic support for founders building their first studio.

How it works

From first call to fully operational.

Discovery call

A free 30 minutes on where your studio is, what is breaking down, and whether this is the right fit.

Production audit

A focused look at your workflows, team, and milestones to pinpoint exactly where to start.

Embedded engagement

In your tools, your standups, your pipeline, working alongside the team, not from a deck.

Handoff & continuity

Ownership transfers to your team. The systems outlast the engagement.

Zach Gonzalez, Production Director and Lead Producer, founder of The Production Lab
People · Process · Play

Zach Gonzalez

Production Director · Lead Producer · Senior Producer · Production Consultant

A game producer with 20 years in games and 15+ years in production across AAA console, PC, VR, and mobile, shipped as Production Director, Lead Producer, Senior Producer, and Producer. Available for consulting engagements and contract or interim production roles. No two teams are the same, and no single methodology fits all of them. The Production Lab exists because production should fit the team, not the other way around. I draw from Agile, Kanban, and Waterfall, blending them together like alchemy into the systems that actually ship games.

Ready to stop improvising and start shipping?

Pick whichever is easiest. We'll take it from there.