Your game ships when production works.
Fractional production leadership, audits, and recovery for studios at every stage, plus 1:1 mentorship for producers building their careers. Twenty years across the industry's best teams, embedded directly with yours.
Naughty Dog
Treyarch
Striking Distance
Survios
Machine Zone
BulletFarm
Ready at Dawn
Vigil Games
Where the work
got shipped.
Fourteen titles.
Singleplayer.
Co-Op.
Multiplayer.
Live-Ops.
Get your production unstuck
Embedded production leadership for indie founders through AAA teams. I build the systems, milestones, and cadence your team needs to execute and ship.
Build your career in games
One-on-one coaching for early-career producers and career changers. Honest, practical guidance from someone who has been in the rooms you are trying to get into.
Hands-on production leadership, without the full-time hire.
Fractional Production Lead
Embedded leadership that stands up workflows, communication, and team cadence from scratch.
Pipeline Audit & Recovery
Find where velocity is lost, reset slipped milestones, and get a production back on track.
Process & Studio Ops
Tools, rituals, and day-to-day structure so your team stops improvising and starts executing.
Org & Founder Partnership
Team structure, role clarity, and strategic support for founders building their first studio.
From first call to fully operational.
Discovery call
A free 30 minutes on where your studio is, what is breaking down, and whether this is the right fit.
Production audit
A focused look at your workflows, team, and milestones to pinpoint exactly where to start.
Embedded engagement
In your tools, your standups, your pipeline, working alongside the team, not from a deck.
Handoff & continuity
Ownership transfers to your team. The systems outlast the engagement.
Zach Gonzalez
A game producer with 20 years in games and 15+ years in production across AAA console, PC, VR, and mobile, shipped as Production Director, Lead Producer, Senior Producer, and Producer. Available for consulting engagements and contract or interim production roles. No two teams are the same, and no single methodology fits all of them. The Production Lab exists because production should fit the team, not the other way around. I draw from Agile, Kanban, and Waterfall, blending them together like alchemy into the systems that actually ship games.
Ready to stop improvising and start shipping?
Pick whichever is easiest. We'll take it from there.