Articles
Notes on game production from twenty years inside studios: how the work gets planned, where it gets stuck, and how to get it moving again.
What a Fractional Producer Does (and When a Studio Needs One)
When part-time production leadership beats a full-time hire, what the first week looks like, and the signs a studio has outgrown running without a producer. 3 min readHow a Pipeline Audit Works
The order of operations, the bottlenecks that show up most often, and what a studio gets at the end. 3 min readRecovering a Production That Has Slipped
How to tell a recoverable slip from a scope problem, what to do in the first 30 days, and why leadership needs options instead of a verdict. 2 min readYour game ships when production works.
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